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About This Group
The official group for the Living Forgotten Realms campaign. Learn about the largest shared-world D&D campaign here, access the community forums, find games, and more!
What is Living Forgotten Realms?
Living Forgotten Realms (or LFR for short) is a regionalized organized play Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!
What Do I Need to Play?
In order to participate in the Living Forgotten Realms campaign, you’ll need the same things you’d need for any other D&D game (Player’s Handbook, dice, character sheet), plus a few other things.
You’ll need to get an RPGA/DCI number to play, as this will track your play officially. You can obtain an RPGA/DCI number when you attend your first Living Forgotten Realms event, or check out the information posted over at Customer Service (see the link below).
You’ll need to print out your first adventure log and advancement tracker. Both of those documents can be found in the RPGA Character Creation Guide, available on the Living Forgotten Realms website.
You might also want to have a copy of the Forgotten Realms Player’s Guide and have a subscription to D&D Insider. Both of these introduce tons of new options for your character! Grab a Forgotten Realms Player's Guide at your local gaming shop and sign up for D&D Insider at wizards.com/insider.
Living Forgotten Realms Adventures
Selected adventures released from 2008-2010 for the Living Forgotten Realms campaign are available in an archive zip file for use for home play and public play. Simply follow the link below and save the file to your computer.
Adventures from 2011 going forward are available via the Living Forgotten Realms download hub at
For a list of all adventures, including both current and retired adventures, please visit the LFR Adventures wiki page at
Group Forum PostsYou kick open the door... May 23, 2013 4:43 PMLast Post By: Pauper
A halfling walks into a bar......which means the bar was set awfully low.--Pauper...
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LFR at GenCon? May 23, 2013 4:21 PMLast Post By: Alphastream1
I don't disagree with this. I really don't. I think this is a very important point. But I would also point out that the two decades of institutional memory wasn't TSR's or Wizards. It was really a collective consciousness (sometimes unconscious!) tha...
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EPIC Status Update May 23, 2013 7:26 AMLast Post By: Uthrac
Closing in on Memorial Day here in the US -- our annual target for EPICX-2 release. Here's where things are at:EPIC5-2 has been through internal playtesting. We are working frantically on revisions and getting the adventure in shape for wider playtes...
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Epic Loot Suggestion May 23, 2013 5:06 AMLast Post By: thespaceinvader
Most of the LFR rares aren't ridiculously powerful, they're simply unique to LFR. (or indeed unique within LFR). I'd prefer to see a 'Custom' 'LFR' or 'Unique' tag for them, in light of the fact that they're rarely game-breaking, unlike some of the...
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CALI4-2 Questions and Feedback {spoilers} May 22, 2013 7:52 AMLast Post By: thespaceinvader
Pretty good, great fun, interesting design, but waaaay too long. We're a slow group, but when we were starting a tough, grindy solo fight at nearly 11pm, I was already dreading how long it would run.Would have been better without the 'Riddle Me This...
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WATE4-3, Devil's Denouement May 21, 2013 12:59 PMLast Post By: AH_Iceman
Spoiler:
Show
I would definitely consider 23, 31, and either 18 or 20 (since it's the same house, only counts once) as qualifying.Wate 13 from 1-6 should also count.If Wate 3-2 and 3-3 ever see the light of day, I imagine they might have simil...
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Dear LFR I write to complain about ELTU-4-1, Born by Fiends. The prime point is that it is not a formula mod. Now granted, we want a few non-formula modules just to keep the players on their toes. But a formula is there because it has proven superior. The non-formula mod needs to show it makes up for its non-formula nature, not be deemed in any way praiseworthy for being different. Here, ELTU 4-1 is not only different, it is poorly done. Not only do we get only two battles instead of three [& D&D is a battle game. Giving us less of it is just cheating us.] both are flawed by being too hard or too easy. Arguably the first encounter is both. Either the party is TPKed or quickly targets the jewelry and wins fairly easily. There is just too little middle ground. A consistent flaw is expecting the PCs to do what they should not be doing. There is no good reason to bust the thief out of jail. Nor is there much reason to trust the quisit in the battle, nor to trust it enough to reject the idea of a short rest, particularly when the party may have been severely damaged in the previous battle. The story is not without virtues, but it needs a complete re-write.
DavidArgall5:39 PM